Create a Zone Layer
Scenario
You want to create graphic subviews, known as viewports, and then manually associate them to individual data points or system objects. The viewports are displayed as children of their parent graphic in System Browser.
This scenario explains creating a viewport layer or a zones layer for the floor plan example.
- You have created a background layer for your floor plan graphic.
- From the Viewports group, click Viewport Mode .
- The Viewport mode is now enabled and the icon background changes to a darker shade of blue. In the Element Tree, a Layer (Manual Viewports) item is added.
NOTE: In the Viewport mode, you can only modify manual viewports; all other elements on the graphic are visible, but not active for editing.
- From the Viewports group, click Manual Viewport . The mouse pointer turns to a crosshair on the canvas.
- On the graphic, draw the viewport over the area you want included. As you draw the viewport, the area is shaded in light blue. Release the mouse button when you are finished. The viewport area is enclosed in red brackets.
- In the Element Tree, a Layer (Manual Viewports) is created, and Viewport 1 displays as a child of the layer.
- For each viewport you want to create, repeat steps 2 and 3, until you have the required number of viewports drawn on the graphic.
- Each viewport is added to the Manual Viewport layer.
- From the Element Tree, select Viewport. Then navigate to the Properties view (Viewport Properties), expand the General section, and type a name for the viewport.
- For this example, type Zone 1.
- The name of the viewport displays on the graphic within the viewport brackets, and in the Element Tree, the name displays next to the viewport.
- NOTE: Each viewport must have a name and must be unique from all other graphic viewports associated with the same graphic. All printable characters are allowed, including special characters; for example, spaces, dots, semicolons, brackets, and so on.
- Click Viewport mode to exit.
- Click Save .
- In System Browser, the manual viewport displays under the associated graphic node as a child.